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MagicIn Vale, some people are born with skel-sense. But the amount of skel available is limited, so many people never pursue magical occupations. Those that do have several options. First are Lorists are experts in their field of choice - herbs, water, weather or metal.
Waterlore is the diviner's craft. Waterlorists sense the skel in water deep beneath the earth and exert their will to bring the water to the surface, creating springs. They may also be called upon to purify stagnant or despoiled waters, and are sometimes employed by the wealthy and noble classes to detect and remove poison from wines. There are as many charlatains as honest folk practicing this craft, so Waterlorists are often regarded with great suspicion, until they can prove their worth. Weatherlore is just as it sounds. Practitioners, often called Stormbringers, travel about the country offering their services to farmers in desperate need of rain or overwhelmed by too much of it. Some see this is an even more dubious occupation that Waterlore, disbelieving the Lorist's claims. Yet the most powerful of Weatherlorists can stir the clouds and move them at will. These few often have potential to be True Mages and merely support themselves by this craft as they travel in search of a position. Metal-lore is the crafting of magical items. Using alloys of Sundrian, the only metal able to bind skel to itself and retain it after a spell is worked. These craftsmen, called Skel-Smiths possess more metalworking skill then magical skill. They often work hand in hand with True Mages, forging items at their direction. This is a very lucrative and well-respected career. But because of its menial nature the wealthy classes may belittle it, despite that their most prized magical items are created by such men and women. |