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Vale

The Realm of Vale - the mortal world, perpetually at war with itself. Island nations war against each other. Desert tribes perpetually fight over each oasis. Northern hordes pillage southern settlements. Civilized nations battle to subdue the wild folk, where ever they may be. And righteous crusades are launched to beat back the infidels, though which side is the righteous one has always been open for debate.

In the Sunderlands things are not much different. A brutal land conquered centuries ago by one great man leading one great army, these lands have since splintered into dozens of tiny nations ruled by distant cousins. They continually squabble over borders and territories, while they each foray into the Sundered Mountains to subjugate the fierce native clans who retreated there long ages ago.

Lately there has been peace between the Kingdom of Baracur and it's nearest neighbors - Chemeria, Solion and Pyrea. Alliances through marriage and trade agreements have given them a peace lasting nearly 50 years. But the peace is fragile. Without a Mage in each capital to hold the nations in check, chaos would erupt. For without a True Mage of the highest quality, any nation, no matter how strong its defenses, would be vulnerable.